6 #ifndef AMDAEMON_SEQUENCEBOOKKEEPING_H 7 #define AMDAEMON_SEQUENCEBOOKKEEPING_H 37 return (this->timeRangeMax == UINT32_MAX);
53 static const std::size_t MaxTimeHistogramCount = 32;
68 #endif // AMDAEMON_SEQUENCEBOOKKEEPING_H std::uint32_t averagePlayTime
AVERAGE PLAY TIME の秒数値。
Definition: SequenceBookkeeping.h:58
std::uint32_t longestPlayTime
LONGEST PLAY TIME の秒数値。
Definition: SequenceBookkeeping.h:59
TIME HISTOGRAM の範囲単体を保持する構造体。
Definition: SequenceBookkeeping.h:22
std::uint32_t totalTime
TOTAL TIME の秒数値。
Definition: SequenceBookkeeping.h:56
bool isTimeRangeUnlimited() const
プレイ秒数範囲が上限なしであるか否かを取得する。
Definition: SequenceBookkeeping.h:35
AM Daemon ライブラリクラス群の基底名前空間。
Definition: Log.h:13
std::uint32_t timeRangeMin
プレイ秒数範囲の最小値。
Definition: SequenceBookkeeping.h:24
std::uint32_t playTime
PLAY TIME の秒数値。
Definition: SequenceBookkeeping.h:57
プレイ回数やプレイ時間関連のブックキーピング構造体。
Definition: SequenceBookkeeping.h:50
std::uint32_t shortestPlayTime
SHORTEST PLAY TIME の秒数値。
Definition: SequenceBookkeeping.h:60
std::uint32_t count
カウント数。
Definition: SequenceBookkeeping.h:30
std::uint32_t timeRangeMax
Definition: SequenceBookkeeping.h:28
std::uint32_t numberOfGames
NUMBER OF GAMES の値。
Definition: SequenceBookkeeping.h:55
std::uint32_t timeHistogramCount
TIME HISTOGRAM の有効数。
Definition: SequenceBookkeeping.h:61